Units with the same string ID and class will now be selected together by double-click.Allowed 4-staged items in the technology tree preview.FullTechTree – display the item for all civilizations in full tech tree mode, not only for specificed in CivIds.ExcludeCivs – show the item for all civilizations except the ones specified by CivIds.CivIds – specifies for which civilization the item will be displayed.UnitId – sets the unit ID which icon will be displayed instead of the technology’s icon.Added new parameters to techtreepreviewpanel.json to control previously hardcoded settings:. Allowed adding items to the technology tree with Age ID parameter set to -1, which can be used as displayed requirements for other items, but won’t have their own displayed nodes.Technology tree width now properly reflects the amount of content in the technology tree.It is now possible to include widgetui/morematerials.json in a non-data mod which will add material definitions on top of the original materials.json file.Mod-specific loading symbols can now be defined for AIs in AIConsts.json file and for random maps in the string 8739.Lobby music, if included, will play immediately as soon as the custom dataset is applied. Custom music and audio overrides can now be included in data mods.Custom audio files that are not data-bound can now also be used in scenarios that are part of data mods.Fixed an issue where civTechTrees.json and futuravailableunits.json included in data mods were not loaded.It is now possible to define custom random map pools through maps.json in data mods.It is now possible to define custom audio file or sound event mappings for UI sounds through sounds.json in data mods.It is now possible to define custom button action definitions through buttons.json in data mods.It is now possible to define custom drop site rules through dropsites.json in data mods.It is now possible to include custom hotkeys and hotkey groups through hotkeys.json in data mods. It is now possible to include custom widgetui/icons.json and widgetui/materials.json files in data mods.Civilization loading symbols, unique unit and technology IDs for AIs.Image file names used by the civilization selection and loading screens.Internal civilization names used by the technology tree, future items display, and civilization icon and emblem widgetui material names.Civilization name string IDs and AI leader name string range.Civilization interface style (used in the interface material names).The amount of civilizations in the data mod (the minimum number of non-gaia civilizations that can be present is 1 the current maximum is the amount of civilizations in the official dataset).It is now possible to modify previously hardcoded civilization settings in civilizations.json file:.nomad_resources parameter now reimburses the Town Center's cost (with the cost bonuses taken into account) instead of always adding 275 wood and 100 stone to the starting resources.BR Battle On Ice: Added gaia Crusader Knights to the middle.BR Fall of Rome: Changed gaia civilization to Romans.Fire Ship 25% attack speed bonus now also applies to Dromon.Elephant units converted from a Bengali player no longer lose their bonus conversion resistance.( Elite) Cannon Galleon now benefits from Siege Engineers technology.Available in Imperial Age to Byzantines, Goths, Huns, and Romans.Anti-building siege warship with long range and area of effect attack, but cannot attack enemies at close range.Saladin 5: ' Jihad!': Tyre's civilization has been changed to Sicilians, now matching the Co-Op version.Alaric and Attila the Hun campaigns have been updated to include the new Roman civilization where appropriate.The area healing effect (used by Caravanserai and Stronghold unique technology) no longer stacks from several effect-providing buildings next to each other.Readded Change Weapon hotkey entry to Unit Commands group.Formation buttons are no longer displayed if in the current unit selection there is only one formation-supporting unit.The tooltip for Monument victory banner now displays the correct text.Turbo Mode state is now displayed in the standard game Objectives.Dying economy units can no longer be counted as workers or idle.Taunts now correctly reduce the volume of music for the duration of them playing.Īge of Empires III: The Asian Dynasties Review.
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